For Solasta II Warlocks, combat direction and patron are separate decisions. The class has light armour and 1d8 hit points per level. Hex requires concentration and a bonus action; its additional necrotic damage applies on successful attack rolls against the marked target.
Choose an Attack Style
| Direction | Named Suitable Tools | Important Consequence |
|---|---|---|
| Melee | Pact of the Blade, for example Fiendish Vigor | Charisma can support physical damage |
| Ranged | Pact of the Tome, Agonizing Blast, Repelling Blast | Eldritch Blast gains a Charisma contribution or pushes enemies |
| Repeated attacks | Hex | Each successful qualifying attack can trigger extra damage |
First consider the rest of your group’s positioning. Repelling Blast changes enemy positions; a melee fighter needs safe access to the target. After defeating a target, Hex can transfer through a bonus action without spending another slot for that transfer.
Dreamer or Timekeeper?
At level three, Dreamer offers another invocation and changing a prepared spell after a long rest. Level six adds a one-minute transformation with extra psychic attack damage and a special Sleep reaction.
At level three, Timekeeper prevents a target’s reactions until its next turn after damage from a spell of first level or higher. At level six, the Warlock can temporarily disappear when damage threatens and return on their next turn.
A cantrip is not a first-level spell. Do not attribute the Timekeeper condition to every Eldritch Blast hit. Hex is likewise a concentration effect competing with other concentration spells.
Then choose invocations and spells fitting your actual role. These tools explain the options, but without level, equipment and group composition they do not establish a universal ranking of the strongest build.

Sources
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