Owlcat introduces Stella for Processional of the Damned. The Ecclesiarchy considers her a miracle; the description instead identifies her as an unsanctioned psyker. Her companion story permits choices about treating her as a weapon, ally or person, while her combat role follows its own system.
Psychic Trail creates an aura around Stella, growing as veil degradation increases. Psychic Flare consumes a small portion of her maximum Wounds and triggers random powers: her own abilities and effects from Pyromancy, Sanctic or Divination. These powers act as area effects rather than individual targeted hits.
The Group Influences Her Powers’ Direction
At the start of combat, Stella’s effects tend towards Pyromancy. Nearby psykers using another discipline temporarily shift her tendency towards it. This provides limited influence without removing randomness. Owlcat also mentions increased susceptibility to Perils of the Warp.
The new Zealot is a first-tier archetype focused on blunt weapons, throws and close-range area abilities. Stella is a Zealot herself; the Lord Captain can also choose it during creation. Miraculist, however, is her exclusive origin. A player-created Captain therefore does not automatically receive all of Stella’s special powers.
The DLC also adds Insanity, a grenade launcher, further companion events and a new romance option. Details of Insanity are to follow. A finished build still requires the released version’s actual talent values and limits. This description explains the concept but does not establish guaranteed damage superiority over existing psykers.
Sources
Cover Image Source: steamstore-a.akamaihd.net · AI-assisted editorial illustration based on an official reference




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